-----------------------------------
--
-- Zone: Upper_Delkfutts_Tower (158)
--
-----------------------------------
package.loaded["scripts/zones/Upper_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------

require("/scripts/globals/common");
require("/scripts/globals/settings");
require("scripts/globals/teleports");
require("scripts/zones/Upper_Delkfutts_Tower/TextIDs");

-----------------------------------
-- onInitialize
-----------------------------------

function onInitialize(zone)
	zone:registerRegion(1, -369, -146, 83,  -365, -145,  89); -- Tenth Floor F-6 porter to Middle Delkfutt's Tower
	zone:registerRegion(2, -369, -178, -49, -365, -177, -43); -- Twelfth Floor F-10 porter to Stellar Fulcrum
	-- print("Upper Delkfutt's Tower Teleporters initialized.");
end;

-----------------------------------
-- onConquestUpdate
-----------------------------------

function onConquestUpdate(zone, updatetype)
    local players = zone:getPlayers();

    for name, player in pairs(players) do
        conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
    end
end;

-----------------------------------
-- onZoneIn
-----------------------------------

function onZoneIn(player,prevZone)
	local cs = -1;

	if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
		player:setPos(12.098,-105.408,27.683,239);
	end

	return cs;
end;

-----------------------------------
-- onRegionEnter
-----------------------------------

function onRegionEnter(player,region)
	switch (region:GetRegionID()): caseof
	{
	[1] = function (x)
	--player:setVar("porter_lock",1);
	player:startEvent(1);
	end,
	[2] = function (x)
	--player:setVar("porter_lock",1);
	player:startEvent(2);
	end,
	}
end;

-----------------------------------
-- onRegionLeave
-----------------------------------

function onRegionLeave(player,region)
end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
	-- printf("CSID: %u",csid);
	-- printf("RESULT: %u",option);
	if (csid == 1 and option == 1) then
		player:setPos(-490, -130, 81, 231, 157);
	elseif (csid == 2 and option == 1) then
		player:setPos(-520 , 1 , -23, 192, 0xB3); -- to stellar fulcrum
	end
end;
